home *** CD-ROM | disk | FTP | other *** search
-
-
- DOOM Control Center v2.2
- by
- Nold Software Engineering
- DOOM is a trademark of id Software
-
- - New features in DCC v2.2
-
- - WAD file browser
-
- - This utility allows you to view the internal directory of a WAD file.
- The browser lists the names of the resources as well as their size and
- offset within the WAD file. If you know the names id has assigned to
- the WAD resource data you can determine what aspects of the game a
- given WAD file will replace. For example, a WAD that replaces a single
- level will have at least 11 directory entries consisting of ExMy,
- THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS,
- REJECT, and BLOCKMAP. Music resources are identified by D_ExMy (x and
- y are the episode and level numbers), sound effects are DSxxxxxx
- (example: DSPUNCH is the punching sound), game demos are DEMO1, DEMO2,
- and DEMO3, etc. For a complete list of resource names and their
- functions I suggest you obtain a copy of the DOOM specs written by
- Matt Fell.
-
- - Save Game WAD file tracking
-
- - DCC now keeps track of the WAD file(s) in use when games are saved.
- You will be prompted to add the necessary WAD if you attempt to load a
- saved game without first selecting the WAD file. Note that this
- feature will only work if DOOM is launched from DCC. If you run DOOM
- from the DOS command line and save a game, DCC has no way of knowing
- what WAD files you used (unfortunately, DOOM does not store this info
- in the save game file). Also, if you have a previous version of DCC
- ignore the gibberish in the documentation refering to loading saved
- games and external WADs. If you save a game while using an external
- WAD then you need to use the WAD when you load the game if the WAD
- completely replaces a level.
-
-